Post by Power Girl on Dec 22, 2010 15:00:15 GMT -5
Name: Kara Zor-L
Alias/Code Name: Power Girl, Karen Starr
Character Type: Kryptonian
Gender: Female
Alignment: Good
Appearance:
Height/Weight: 5’11”/185lbs
Hair: Blond
Eyes:Blue
Powers/Weapons:
Kryptonian Physiology: Power Girl's cellular structure is more dense, resilient and biologically more effective than Earth human tissue. She does possess several additional organs, the function of which are not yet disclosed or understood. Power Girl has manifested a wide range of meta-human abilities and is considered to be one of the most powerful meta-humans alive. Power Girl's body also actively stores energy within her bio-cellular matrix as an energy pattern that is linked to her body's electromagnetic field. This energy powers most of Power Girl's electromagnetic capabilities, such as flight and heat vision.
Solar Energy Absorption: Over the years this basis has changed with Kara-L originally being a Kryptonian of the Earth-Two dimension, her powers originally were based on her own internally generated energies, as Kryptonians native to the original Earth-Two dimension possessed superpowers on their red sun planet.
Later Kara-L's powers were changed to reflect the current incarnation of Superman, whereby her powers are supposedly the result of yellow sun radiation. It seems that Kara-L's powers do reflect that of the current Superman as her powers do fluctuate under red sun as recently shown in her time in the New Kandor where she was operating without her superpowers.
Superhuman Strength: Her physical strength appears to be on a par with that of Superman and Supergirl. Her powers can be suppressed by red solar radiation. It has been implied, though not yet specifically shown, that like Superman, she can sun-dip and supercharge her powers.
Invulnerability: Power Girl's body is more durable and resistant to damage than a human being. The most common explanation for her invulnerability is the possession of a super-dense molecular structure powered by yellow solar radiation.
Healing: Kara heals faster than a human being.
Super Immunity: Kara's immune system protects her from most toxins and diseases.
Superhuman Stamina: Power Girl's body stores and processes solar energy at a rapid rate and for a variety of effects. Her storage capacity is unknown, although she has been shown to need rest on a regular basis even when charged.
Flight: Kara-L has the ability to fly. It is unknown at present whether her power is a result of mental or physical ability. She can move herself and extremely large and objects off the surface of the Earth. Her top speed is unknown but is known to be at least escape velocity (7 miles per second). Kara's control is highly precise; she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
Superhuman Speed: Power Girl's enhanced metabolic rate, muscular speed, and nervous system, grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. She can move faster than the human eye can perceive if necessary. Her reflexes are quick enough to allow her to dodge most projectile weapons and catch bullets . Power girl is at least fast enough to run/move at supersonic speeds while on Earth.
Power Girl's perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily.
Super Breath: Kara-L can generate a concentrated gust of wind from her mouth capable of freezing matter within a limited range.
Enhanced Senses: Kara-L possesses super enhanced senses that allow her to detect vibrational movements at least in the sub-atomic motion level. Some of her known super-senses include:
Vision specific powers
Telescopic Vision: Kara-L can perceive objects at great distances. The range of her telescopic vision is unknown, but she can see objects from several hundred miles away. This ability operates independently of normal vision and can be activated or deactivated by an act of will.
X-Ray Vision: Through an act of will, Kara-L can perceive items in the electromagnetic spectrum through solid objects of varying depths and thickness. The exact range and mechanism of Kara's X-ray vision is unknown. She also can not look through massively dense objects or materials, including lead.
Microscopic Vision: The ability to see extremely small objects and images down to the atomic level.
Electro-magnetic Spectrum Vision: Kara can see well into most of the EM spectrum. She can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing her to avoid detection through radar or satellite monitoring methods.
Heat Vision: Kara-L has the ability to generate concentrated lines of force from her body along her line of sight. This act is a conscious act of energy manipulation from all observed events and not an expulsion of energy from her retinas. She focuses light along various frequencies in a continuous release that she is able to contain mentally, as she has been shown with the energy actively contained around her eyes, before releasing it or allowing it to disperse. Power Girl can control her heat vision and direct it wherever she can look. She cannot use the power without opening her eyes to direct the energy, nor has she been observed to be able to project this energy from any other part of her body in this manner. The heat beams are mentally controlled and that control is apparently reflexive, so she can shut it off without accidentally damaging anything.
Other super-sensory powers
Superhuman Hearing: Kara has the ability to hear any sound at any volume or pitch from vast distances. Presently Kara-L has not been able to use this power over mediums where sound waves are unable to travel, such as outer space, suggesting that her power is based on her physical ability to hear and not a form of mental telepathy that corresponds to sound.
Abilities
Master Combatant Kara has trained with several notable teachers including her teammate Wildcat, who is a world renowned boxer and hand to hand combatant. She was also trained in Karate by martial arts instructor Mongo Krebs.
Genius-Level Intellect: Power Girl has shown enhanced memorization, intelligence and computational abilities; her mind works sharply and with extreme speed.
Strength level
Class 100+. Power girl is easily strong enough to lift 100 tons with minimal effort
Weaknesses
Magic: Power Girl is vulnerable to magic and magic systems. Kara's Kryptonian biology is open to certain radiations, particularly magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt her body's stability. Power Girl's vulnerability to magic varies on the special effects of the magic. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects and her magical enemies have often proven to be the most dangerous.
Psionics Kara-L is as vulnerable to psionic attacks as a normal human being. She is subject to mental domination attacks against her. Those whose mental powers are superior to her own have been able to render her unconscious or disrupt her natural thought processes.
Vision Limitation: Kara's x-ray vision cannot penetrate lead or lead-lined walls, or objects of dense enough structure. Certain energies also can be used to block her from visually analyzing them.
Kryptonite: Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radiation is lethal to Kryptonians. In the Earth-Two dimension, there was only one type of Kryptonite: Green. Its effect was directly poisonous to Earth-Two Kryptonians. The long term effects of other races being in close or direct contact with Earth-Two Kryptonite is unknown.
Originally Kryptonite from other realities affected Kryptonians regardless of their reality of origin, as shown when Kal-L battled the Earth-Three dimension Ultraman. After the Crisis on Infinite Earths, Kryptonite affected only those who come from the same reality as the Kryptonite. Kurt Busiek has confirmed that New Earth Kryptonite does not effect Power Girl, which has been directly and indirectly confirmed in Infinite Crisis and Brave and the Bold.
Solar Energy: Originally Power Girl, as an Earth-Two Kryptonian, did not function on solar power, but her own body generated its own energies. However, based on recent events, Kara operates in a similar way to the New Earth universe Kryptonians, whereby she requires solar energy to function at peak capacity, or her powers fade to greatly reduced levels, some disappearing entirely if her solar reserves are empty. How Power Girl's powers function under suns not colored red or yellow is unknown.
Power Girl can survive conditions in deep space; and she does not need to breath or eat. Kara requires sleep on a regular basis in order to function at her peak mental efficiency, as well as needing to dream, or she will experience the psychological effects of sleep deprivation as would any other person.
In the plot line of New Kandor, Kara is shown not to have her powers replenished by red sunlight, and its radiation can be used to weaken her.
History:
Power Girl is the Earth-Two counterpart of the Kryptonian Supergirl and first cousin to Kal-L, the Superman of Earth-Two. Possessing her cousin's superhuman strength and ability to fly, she took his place in the Justice Society of America after he entered into semi-retirement to focus on his personal life. Kara-L has since been recognized as an important member of the JSA.
After the events of the Crisis on Infinite Earths and the merging of Earth-Two into New Earth, Power Girl was led to believe that she was a descendant of the Atlantean sorcerer Arion. This was later revealed to be a deception, and Kara's true Earth-Two heritage was revealed to her during the "Infinite Crisis".
Journey from Krypton
After discovering Krypton was about to explode, Kara's father Zor-L launched her as an infant to Earth in a ship at the same time that Kal-L's ship was launched. However, Kara's ship took a much longer journey, resulting in her arriving on Earth decades after her cousin. According to Kara, the trip took 60 years to finish.
Unlike Kal-L's ship which was designed for fast travel, Kara's "Symbioship" was designed to hold Kara in stasis during her development through the prolonged voyage. In addition, the ship's artificial intelligence had the life experiences and education of a Kryptonian in the form of a virtual reality program wherein she could interact with life-like copies of her parents and fellow Kryptonians. When she landed on Earth, Kara was the age of an adult woman in her early twenties.
Debut of Power Girl
Power Girl's existence was not revealed to the general public until years after her arrival on Earth-Two. Her cousin Clark and his wife Lois provided her a family environment to assist her transition toward real life relationships. She came to regard her cousin and his wife as her "uncle" and "aunt" for raising her on Earth-Two despite being cousins by blood and marriage.
Lane-Kent stated that they regarded her as their daughter.
In her first recorded case, Kara assisted Justice Society members Flash and Wildcat in containing an artificially induced volcano that had erupted in Peking, China. She then joined them and other young heroes Robin and Star-Spangled Kid to form a Super Squad, along with active members of the Justice Society, to defeat Brain Wave and Per Degaton's scheme for world domination. Later, she was granted full membership when she took over Superman's vacated spot on the team roster.
Having been raised by the Symbioship with artificial Kryptonian life experiences, Power Girl had trouble fitting into life on Earth, but with the help of reporter Andrew Vinson, she eventually adopted the secret identity of computer programmer Karen Starr. She developed her knowledge in this field from treatment under Wonder Woman's purple ray on Paradise Island. She never wore a mask or other disguise between her two identities and, at some point, her identity would be revealed to the public. During this time, Kara developed a close friendship with Helena Wayne, the daughter of the Earth-Two Batman and Catwoman.
Modern adventures
Following the events of the original Crisis, Kara's background was completely altered. The reality wave that eliminated the Krypton of the Earth-Two dimension changed Kara into the descendant of the Atlantean sorcerer Arion, having been frozen in suspended animation for millennia until the present day.
After the Justice Society disbanded, Power Girl joined the Justice League. Later, while a member of Justice League Europe, she was badly injured by a mystical being. Superman assisted in her medical treatment, using his heat-vision to perform surgery on her otherwise-invulnerable tissues. Although she recovered, she was significantly weaker, lost all of her vision powers, and temporarily lost her ability to fly.
During Zero Hour, she was mysteriously impregnated. She gave birth to a son, Equinox, who aged rapidly through artificial means. He later disappeared, never to be heard from again.
Power Girl was recruited to be one of Oracle's first field agents. Their short-lived partnership ended in failure after a disastrous mission that resulted in a large loss of life. Power Girl believed that bad orders from Oracle were to blame for the tragedy and disliked Oracle intensely as a result (although she has worked with her again on a few occasions when needed).
Special thanks to DC wiki: For providing most of the history and powers.
Alias/Code Name: Power Girl, Karen Starr
Character Type: Kryptonian
Gender: Female
Alignment: Good
Appearance:
Height/Weight: 5’11”/185lbs
Hair: Blond
Eyes:Blue
Powers/Weapons:
Kryptonian Physiology: Power Girl's cellular structure is more dense, resilient and biologically more effective than Earth human tissue. She does possess several additional organs, the function of which are not yet disclosed or understood. Power Girl has manifested a wide range of meta-human abilities and is considered to be one of the most powerful meta-humans alive. Power Girl's body also actively stores energy within her bio-cellular matrix as an energy pattern that is linked to her body's electromagnetic field. This energy powers most of Power Girl's electromagnetic capabilities, such as flight and heat vision.
Solar Energy Absorption: Over the years this basis has changed with Kara-L originally being a Kryptonian of the Earth-Two dimension, her powers originally were based on her own internally generated energies, as Kryptonians native to the original Earth-Two dimension possessed superpowers on their red sun planet.
Later Kara-L's powers were changed to reflect the current incarnation of Superman, whereby her powers are supposedly the result of yellow sun radiation. It seems that Kara-L's powers do reflect that of the current Superman as her powers do fluctuate under red sun as recently shown in her time in the New Kandor where she was operating without her superpowers.
Superhuman Strength: Her physical strength appears to be on a par with that of Superman and Supergirl. Her powers can be suppressed by red solar radiation. It has been implied, though not yet specifically shown, that like Superman, she can sun-dip and supercharge her powers.
Invulnerability: Power Girl's body is more durable and resistant to damage than a human being. The most common explanation for her invulnerability is the possession of a super-dense molecular structure powered by yellow solar radiation.
Healing: Kara heals faster than a human being.
Super Immunity: Kara's immune system protects her from most toxins and diseases.
Superhuman Stamina: Power Girl's body stores and processes solar energy at a rapid rate and for a variety of effects. Her storage capacity is unknown, although she has been shown to need rest on a regular basis even when charged.
Flight: Kara-L has the ability to fly. It is unknown at present whether her power is a result of mental or physical ability. She can move herself and extremely large and objects off the surface of the Earth. Her top speed is unknown but is known to be at least escape velocity (7 miles per second). Kara's control is highly precise; she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.
Superhuman Speed: Power Girl's enhanced metabolic rate, muscular speed, and nervous system, grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. She can move faster than the human eye can perceive if necessary. Her reflexes are quick enough to allow her to dodge most projectile weapons and catch bullets . Power girl is at least fast enough to run/move at supersonic speeds while on Earth.
Power Girl's perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily.
Super Breath: Kara-L can generate a concentrated gust of wind from her mouth capable of freezing matter within a limited range.
Enhanced Senses: Kara-L possesses super enhanced senses that allow her to detect vibrational movements at least in the sub-atomic motion level. Some of her known super-senses include:
Vision specific powers
Telescopic Vision: Kara-L can perceive objects at great distances. The range of her telescopic vision is unknown, but she can see objects from several hundred miles away. This ability operates independently of normal vision and can be activated or deactivated by an act of will.
X-Ray Vision: Through an act of will, Kara-L can perceive items in the electromagnetic spectrum through solid objects of varying depths and thickness. The exact range and mechanism of Kara's X-ray vision is unknown. She also can not look through massively dense objects or materials, including lead.
Microscopic Vision: The ability to see extremely small objects and images down to the atomic level.
Electro-magnetic Spectrum Vision: Kara can see well into most of the EM spectrum. She can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing her to avoid detection through radar or satellite monitoring methods.
Heat Vision: Kara-L has the ability to generate concentrated lines of force from her body along her line of sight. This act is a conscious act of energy manipulation from all observed events and not an expulsion of energy from her retinas. She focuses light along various frequencies in a continuous release that she is able to contain mentally, as she has been shown with the energy actively contained around her eyes, before releasing it or allowing it to disperse. Power Girl can control her heat vision and direct it wherever she can look. She cannot use the power without opening her eyes to direct the energy, nor has she been observed to be able to project this energy from any other part of her body in this manner. The heat beams are mentally controlled and that control is apparently reflexive, so she can shut it off without accidentally damaging anything.
Other super-sensory powers
Superhuman Hearing: Kara has the ability to hear any sound at any volume or pitch from vast distances. Presently Kara-L has not been able to use this power over mediums where sound waves are unable to travel, such as outer space, suggesting that her power is based on her physical ability to hear and not a form of mental telepathy that corresponds to sound.
Abilities
Master Combatant Kara has trained with several notable teachers including her teammate Wildcat, who is a world renowned boxer and hand to hand combatant. She was also trained in Karate by martial arts instructor Mongo Krebs.
Genius-Level Intellect: Power Girl has shown enhanced memorization, intelligence and computational abilities; her mind works sharply and with extreme speed.
Strength level
Class 100+. Power girl is easily strong enough to lift 100 tons with minimal effort
Weaknesses
Magic: Power Girl is vulnerable to magic and magic systems. Kara's Kryptonian biology is open to certain radiations, particularly magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt her body's stability. Power Girl's vulnerability to magic varies on the special effects of the magic. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects and her magical enemies have often proven to be the most dangerous.
Psionics Kara-L is as vulnerable to psionic attacks as a normal human being. She is subject to mental domination attacks against her. Those whose mental powers are superior to her own have been able to render her unconscious or disrupt her natural thought processes.
Vision Limitation: Kara's x-ray vision cannot penetrate lead or lead-lined walls, or objects of dense enough structure. Certain energies also can be used to block her from visually analyzing them.
Kryptonite: Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radiation is lethal to Kryptonians. In the Earth-Two dimension, there was only one type of Kryptonite: Green. Its effect was directly poisonous to Earth-Two Kryptonians. The long term effects of other races being in close or direct contact with Earth-Two Kryptonite is unknown.
Originally Kryptonite from other realities affected Kryptonians regardless of their reality of origin, as shown when Kal-L battled the Earth-Three dimension Ultraman. After the Crisis on Infinite Earths, Kryptonite affected only those who come from the same reality as the Kryptonite. Kurt Busiek has confirmed that New Earth Kryptonite does not effect Power Girl, which has been directly and indirectly confirmed in Infinite Crisis and Brave and the Bold.
Solar Energy: Originally Power Girl, as an Earth-Two Kryptonian, did not function on solar power, but her own body generated its own energies. However, based on recent events, Kara operates in a similar way to the New Earth universe Kryptonians, whereby she requires solar energy to function at peak capacity, or her powers fade to greatly reduced levels, some disappearing entirely if her solar reserves are empty. How Power Girl's powers function under suns not colored red or yellow is unknown.
Power Girl can survive conditions in deep space; and she does not need to breath or eat. Kara requires sleep on a regular basis in order to function at her peak mental efficiency, as well as needing to dream, or she will experience the psychological effects of sleep deprivation as would any other person.
In the plot line of New Kandor, Kara is shown not to have her powers replenished by red sunlight, and its radiation can be used to weaken her.
History:
Power Girl is the Earth-Two counterpart of the Kryptonian Supergirl and first cousin to Kal-L, the Superman of Earth-Two. Possessing her cousin's superhuman strength and ability to fly, she took his place in the Justice Society of America after he entered into semi-retirement to focus on his personal life. Kara-L has since been recognized as an important member of the JSA.
After the events of the Crisis on Infinite Earths and the merging of Earth-Two into New Earth, Power Girl was led to believe that she was a descendant of the Atlantean sorcerer Arion. This was later revealed to be a deception, and Kara's true Earth-Two heritage was revealed to her during the "Infinite Crisis".
Journey from Krypton
After discovering Krypton was about to explode, Kara's father Zor-L launched her as an infant to Earth in a ship at the same time that Kal-L's ship was launched. However, Kara's ship took a much longer journey, resulting in her arriving on Earth decades after her cousin. According to Kara, the trip took 60 years to finish.
Unlike Kal-L's ship which was designed for fast travel, Kara's "Symbioship" was designed to hold Kara in stasis during her development through the prolonged voyage. In addition, the ship's artificial intelligence had the life experiences and education of a Kryptonian in the form of a virtual reality program wherein she could interact with life-like copies of her parents and fellow Kryptonians. When she landed on Earth, Kara was the age of an adult woman in her early twenties.
Debut of Power Girl
Power Girl's existence was not revealed to the general public until years after her arrival on Earth-Two. Her cousin Clark and his wife Lois provided her a family environment to assist her transition toward real life relationships. She came to regard her cousin and his wife as her "uncle" and "aunt" for raising her on Earth-Two despite being cousins by blood and marriage.
Lane-Kent stated that they regarded her as their daughter.
In her first recorded case, Kara assisted Justice Society members Flash and Wildcat in containing an artificially induced volcano that had erupted in Peking, China. She then joined them and other young heroes Robin and Star-Spangled Kid to form a Super Squad, along with active members of the Justice Society, to defeat Brain Wave and Per Degaton's scheme for world domination. Later, she was granted full membership when she took over Superman's vacated spot on the team roster.
Having been raised by the Symbioship with artificial Kryptonian life experiences, Power Girl had trouble fitting into life on Earth, but with the help of reporter Andrew Vinson, she eventually adopted the secret identity of computer programmer Karen Starr. She developed her knowledge in this field from treatment under Wonder Woman's purple ray on Paradise Island. She never wore a mask or other disguise between her two identities and, at some point, her identity would be revealed to the public. During this time, Kara developed a close friendship with Helena Wayne, the daughter of the Earth-Two Batman and Catwoman.
Modern adventures
Following the events of the original Crisis, Kara's background was completely altered. The reality wave that eliminated the Krypton of the Earth-Two dimension changed Kara into the descendant of the Atlantean sorcerer Arion, having been frozen in suspended animation for millennia until the present day.
After the Justice Society disbanded, Power Girl joined the Justice League. Later, while a member of Justice League Europe, she was badly injured by a mystical being. Superman assisted in her medical treatment, using his heat-vision to perform surgery on her otherwise-invulnerable tissues. Although she recovered, she was significantly weaker, lost all of her vision powers, and temporarily lost her ability to fly.
During Zero Hour, she was mysteriously impregnated. She gave birth to a son, Equinox, who aged rapidly through artificial means. He later disappeared, never to be heard from again.
Power Girl was recruited to be one of Oracle's first field agents. Their short-lived partnership ended in failure after a disastrous mission that resulted in a large loss of life. Power Girl believed that bad orders from Oracle were to blame for the tragedy and disliked Oracle intensely as a result (although she has worked with her again on a few occasions when needed).
Special thanks to DC wiki: For providing most of the history and powers.